Music and Sound for Media MA has been developed to give you a comprehensive understanding of high level technical theory alongside key practical skills associated with composition, sound design and production for a broad range of digital media.
You will have studied in an associated area such as composition, sound design, recording and/or producing at undergraduate level and this course will develop your skills and knowledge further as you create and produce music and sound for environments and contexts that are immersive, interactive and responsive.
The MA Music and Sound for Media is made up of four units totalling 180 credits.
This unit extends your experience into the professional sphere, either through a practical project, research context, exchange, work experience or other negotiated professional set of interactions with an external partner, groups of students and creative industry. Projects and placements take place in a set network of art, design and media organisations in the region, but can also be arranged by individual students if based on similar frameworks of professional development and experience. The PDP also takes place in this unit.
The unit will develop the outline and first framework for a future large-scale project by investigating a range of practical research methods, and experimenting and exploring with the innovative application of related media and theory content, through visual and theoretical outputs and display forms. This unit explores the pre-production and prototyping phase of the specialist creative process and project development.
This unit builds upon the previous practice 1 unit and provides an opportunity to take forward compositional, sound design and production concepts to completion within a variety of media contexts. Within this unit students will be expected to resolve a comprehensive understanding of individual and/or collaborative practice within music and sound for the digital arts, its place in relation to the broader related discipline and the potential professionalisation and sustainability of their future practice.
You will acquire and develop underpinning critical theory and practical skills in the capture, processing and integration of sound for a variety of interactive media contexts. Focusing primarily on the application of sound within non-linear narrative, you will analyse, prototype and critically evaluate adaptive and immersive environments from the perspectives of user experience, practical application and overall aesthetic.
Within this option, you will develop their compositional skills and apply these skills to a variety of digital arts practices. This will be achieved through three broad strands of activity:
This option engages students with the wealth of new scholarship in the field of music and sound for screen media. Drawing on disciplines as diverse as cognitive psychology, post-colonial studies, semiotics and cultural studies, this literature addresses key questions regarding how we 'read' the audio elements of screen media, the cultural values and ideology manifest in screen music practices, and the impact of new media on the way screen music is produced, disseminated and understood.
This option will present you with a series of practical projects through which strategies and skills necessary for devising and improvising music, sound and contemporary body music for the moving image will be developed. Tutor-led seminars will provide you with a set of contextual frameworks for improvisation for silent film and digital media, and thematic improvisation workshops (animation, film, video installation, fashion events, etc.)
You can find further details about the curriculum for the current academic year in the Programme Specification Document
We have developed a dedicated postgraduate area occupying an entire floor of the main School of Art building, offering an exciting space to be, both intellectually and practically. The centre is located in the newly refurbished Chatham Tower with studios, design laboratories, seminar rooms and extensive workshops that form the nucleus of this vibrant, cross-disciplinary learning environment.
Find out more about Manchester School of Art's facilities.
Visit our online MA Show galleries to see examples of recent work by our postgraduate students.
We cultivate highly motivated, independent and creative thinkers who can transfer their skills into the creative marketplace, as entrepreneurial innovators, freelance practitioners and innovative team players.
You will normally have an undergraduate UK honours degree or international equivalent or a degree-equivalent postgraduate diploma or a professional qualification. Alternatively, you may be admitted if you can demonstrate appropriate knowledge and skills at honours degree standard. In addition, you may also need to submit a digital portfolio.
Please apply online using the link below.
UK and EU students: Full-time fee: £9,250 per year. Tuition fees will remain the same for each year of your course providing you complete it in the normal timeframe (no repeat years or breaks in study).
Non-EU international and Channel Island students: Full-time fee: £15,500 per year. Tuition fees will remain the same for each year of your course providing you complete it in the normal timeframe (no repeat years or breaks in study).
A Masters qualification typically comprises 180 credits, a PGDip 120 credits, a PGCert 60 credits, and an MFA 300 credits. Tuition fees will remain the same for each year of study provided the course is completed in the normal timeframe (no repeat years or breaks in study).
Eligible alumni receive a 10% discount on their postgraduate tuition fees. Find out more about our Alumni Loyalty Discount.