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Challis, BP., Kang, A., Rimmer, R., Hildred, M., 2017.

Enabling Active Interaction With Music And Sound In Multisensory Environments

Output Type:Journal article
Publication:EAI Endorsed Transactions on Creative Technologies (ArtsIT & DLI 16 Spec. Ed.)
Publisher:European Alliance for Innovation
URL:eai.eu/transaction/creative-technologies
Volume/Issue:4 (11)
Pagination:pp. 1-8
Repository URL:e-space.mmu.ac.uk/625908

In recognising a lack of established design principles for multisensory environments (MSEs), two case studies
are described which challenge current trends for creating and resourcing sensory spaces. Both environments
were regarded as spaces within which to work rather than as a given suite of technologies and the activities
being explored placed much emphasis on moving beyond passive modes of interaction for sound and music.
Stimulating interactive story-worlds were enabled for children with Special Educational Needs and assistive
technologies were used to enable individuals to affect the environment as a whole. In using game-play within
the activities, it was also recognised that adaptive-audio (as used in computer gaming) could offer considerable
impact within physical spaces such as MSEs. Future directions are outlined including defining core design
principles, embedding adaptive-audio techniques within specialist software and exploring the benefits of
MSEs for stroke survivors.