Pilling, F., Akmal, H.A., Gradinar, A., Lindley, J., Coulton, P., 2021.
Using Game Engines to Design Digital Workshops for AI Legibility
| Output Type: | Conference paper |
| Publication: | 14th International Conference of the European Academy of Design, Safe Harbours for Design Research |
| Venue: | Online |
| Publisher: | Editora Blucher |
| Dates: | 12/10/2021 - 15/10/2021 |
| URL: | doi.org/10.5151/ead2021-115 |
| Volume/Issue: | 9 (5) |
| Pagination: | pp. 394-403 |
Like many researchers responding to the pandemic, we have had to adapt design
practices traditionally done face-to-face to online experiences. While online services
provide adequate support for communication and sharing, they do not readily
support the physical tools designed for workshop activities. This paper presents our
experience of turning a face-to-face workshop into a digital experience that sustained
the primary research goals relating to AI legibility and took advantage of the online
world, rather than merely adapting to it, by utilising the game engine Godot. This
paper explores the theoretical scaffolding that led to the creation of the workshops,
which explore AI legibility through iconography and the transition of the workshop
experience from face-to-face to online. The workshop's conception followed the
original approach of Research through Design and allowed participants to fully
engage with our research during the pandemic.