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Challis, BP., Hildred, M., Kang, A., Rimmer, R., 2016.

Enhancing the Multisensory Environment with Adaptive Game Audio Techniques

Output Type:Conference paper
Presented at:5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016
Publication:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series
Venue:Esbjerg, Denmark
Publisher:Springer
Dates:2/5/2016 - 3/5/2016
ISBN/ISSN:978-3-319-55834-9
URL:link.springer.com/chapter/10.1007/978-3-319-55834-9_18
Volume/Issue:196 (Interactivity, Game Creation, Design, Learnin
Pagination:pp. 154-161
Repository URL:e-space.mmu.ac.uk/618197

Two workshop case studies are described that document the potential for applying novel approaches to the use of technology in multisensory environments. In contrast to current trends, the environments were regarded as a space within which to work rather than as a given set of technologies. Stimulating interactive story-worlds were enabled for groups of children with mixed Special Educational Needs where technology could empower the different groups to affect the environment as a whole. Arts-based leadership experience was regarded as key within the studies as were methods for moving beyond passive modes of interaction with sound and music. A novel approach to creating interactive 'soundtracks' is described that takes adaptive techniques from computer game audio and applies these within a physical space.