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Kwon, N., Jacobs, N., Mullagh, L., Cavada, M., Markovic, M., Wainwright, B., Chekansky, K., Cooper, R., 2022.

Designing Physical and Virtual Walkshop Methods for Speculative Internet of Things Research

Output Type:Conference paper
Presented at:Advances in Design and Digital Communication III: Proceedings of the 6th International Conference on Design and Digital Communication, Digicom 2022, November 3-5, 2022,
Publication:Https://link.springer.com/book/10.1007/978-3-031-20364-0#toc
Venue:Barcelos, Portugal
Publisher:Springer Nature Switzerland
Dates:3/11/2022 - 5/11/2022
ISBN/ISSN:9783031203633
URL:dx.doi.org/10.1007/978-3-031-20364-0_34
Volume/Issue:27
Pagination:pp. 392-405

This paper describes a novel method combining speculative design with walking workshops to reveal the ethical and social challenges of connected technology in public spaces for policymaking. In the digitally hyper-connected society, digital technologies such as sensors, the Internet of Things (IoT), and Artificial intelligence (AI) enable people, and ordinary objects, to be connected in almost every place. This project tested different methods such as a walking method called walkshop and digital recreation of the physical environment to allow policymakers to explore a future connected place. We introduce a comparative analysis to show the opportunities and challenges of both physical and digital methods. The findings show the value of physical and virtual walkshops to engage communities and place managers on building a connected place in a participatory manner.