Skip to content | Accessibility Information

Latham, G., Brock, T., 2019.

Failure in videogames: similarities and differences to textile craft

Output Type:Conference paper
Presented at:2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
Publication:DiGRA '19 - proceedings of the 2019 DiGRA international conference: game, play and the emerging ludo-mix
Venue:Kyoto, Japan
Publisher:Digital Games Research Association (DiGRA)
Dates:6/8/2019 - 10/8/2019
ISBN/ISSN:2342-9666
Number of Works:3
Repository URL:www.digra.org/digital-library/publications/failure-in-videogames-similarities-and-differences-to-textile-craft

This paper applies Juul’s (2013) account of failure in videogames to an analysis of hand knitting to argue that there are similarities and differences between videogame play and textile craft practice, specifically through a case study of Unravel (Coldwood Interactive 2016) and Unravel Two (Coldwood Interactive 2018).