This programme is firmly rooted in the tradition of drawing and the individuality this discipline instils.
The course will provide you with the opportunity to combine illustration with animation. Through a variety of challenges, you will develop strategies and skills to enable you to successfully cope with a range of visual communication problems and contexts. Ambitions are realised through a research-informed questioning of practice that embraces the potential outcomes of page or screen.
Graduates have gone on to postgraduate study in many national institutions including the Royal College of Art and the National Film School and Manchester Met, and have become freelance illustrators, animators, filmmakers, designers, pre-production artists, storyboard artists, and teachers.
Embracing the handmade and the digital, you have access to life drawing, book binding, etching, screen-printing, typesetting, workshops in sound and edit, Photoshop, InDesign, Premiere Pro, After Effects and Dragonframe.
Design in context and professional practice are introduced through national competitions and industry led ‘live’ briefs.
In Year 1 you will be introduced to the three main building blocks of the course: drawing, printmaking and animation. You will develop your skills through a series of projects, introducing you to possible strategies for solving visual problems and applications which explore context. As the course unfolds, you will start to identify a framework for your own practice.
This unit introduces you to a range of visual problems and strategies to deal with them. The unit then allows you to further develop your visual language in an extended project in either still or moving image. Through a series of short projects you will engage with issues such as non-verbal communication, visual wit, working sequentially and narrative.
This unit introduces you to the key disciplines which underpin the programme and aims to develop your visual language and technical experience. It includes three practical studio projects which examine the relationship between Drawing, Animation and Reprographics and explores information gathering strategies appropriate to the programme.
This unit encourages collaborative, interdisciplinary practice and shared experience. There are lectures and talks from key research staff, students and external experts, tutorial group meetings, and presentations. The set projects will vary from year to year and will designed to be responsive to creative opportunities. The course encourages students to respond to contemporary media and as such, it is a live unit in which we discuss films, television, comics, games and the news relating to the media in any specific week.
You are allocated to one of four pathways addressing programme-based clusters of cognate practice areas. Lectures, seminars, guest speakers, visits around cultural contexts and professional issues.
You are allocated to one of four pathways addressing programme-based clusters of cognate practice areas. The unit includes lectures, seminars, guest speakers, visits around cultural contexts and professional issues.
In Year 2 you will begin to experiment more fully with your own practice and will be introduced to real life situations that you would encounter in professional practice. For example, you will work with text and narrative, make books, experiment with sound and movement and develop design concepts.
You will focus on experimental approaches to visual language and cultural forms in order to extend your expressive potential as illustrators or animators.
An exploration into experimental and more complex sequential narrative and story telling through either a still or moving image option. Culminating in a negotiated learning agreement to build on prior learning and develop their personal practice.
This unit explores collaborative and interdisciplinary art and design practice. You will have the opportunity to engage in a range of external-facing learning opportunities which will encourage collaborative, interdisciplinary practice and shared experience; this may take the form of spending time outside of the university and working within the creative community and the public domain.
Delivery of critical, historical and professional issues to enhance your development within practice-based clusters. Delivery to clusters of cognate practice areas. Content consists of selected thematic options in critical and historical areas plus cluster-wide professional and employability issues, facilitating and enhancing the development of both studio-based work and identity as a practitioner.
Delivery of critical and historical issues to enhance the student's development within practice-based clusters. Content consists of selected thematic options in critical and historical areas facilitating and enhancing the development of both studio-based work and identity as a practitioner. Modes of delivery include lectures, seminars, tutorials, guest speakers, visits and placements.
In Year 3 you will work more independently and focus on your particular strengths, deciding which contexts are most suitable for your visual language. We aim to give you the courage to be yourself and the understanding of how and where you may contribute to the wider world of visual communication and practice.
Through the use of negotiated learning agreements you will produce a body of work which continues to extend your individual creative practice. For the duration of your project you will be supported by a personal tutor and a tutorial group where you will be encouraged to develop an independent visual language that expresses your ideas coherently. From the generation of ideas to the finished body of work, you will develop a critical understanding of the processes and methodologies involved in illustration/animation authorship.
On the third year Unit X, there is a student authored final project leading to a showcase of finished work. The unit includes a brief generated by the student, which leads to the presentation of a significant body of final work. Collaborative and interdisciplinary work can be incorporated into the project in relation to the professional context and ambition of the student.
Programme of research and critical analysis of cultural and professional issues related to a student's individual practice interests.
Programme of research and critical analysis of cultural and professional issues related to a your individual practice interests. A negotiated project focused around an individually defined area appropriate to your aims and ambitions.
Continuous formative and summative assessment with feedback and discussion on completion of all units. The programme ends with a School of Art exhibition.
10 credits equates to 100 hours of study, which is a combination of lectures, seminars and practical sessions, and independent study. A three year degree qualification typically comprises 360 credits (120 credits per year). The exact composition of your study time and assessments for the course will vary according to your option choices and style of learning, but it could be—
You can find further details about the curriculum in the Programme Specification Document
Visit our online Degree Show galleries to see examples of student work.
Studentsí work displayed on the Circle Square development
Alumni-ran publications Counterpoint and NOUS Magazine shortlisted for independent magazine awards
Graduates have gone on to postgraduate study in many national institutions including the Royal College of Art and the National Film School and/or become freelance illustrators, animators, film-makers, designers, pre-production artists, storyboard artists, and teachers.
Apply through UCAS.
You will be notified of our decision through UCAS.
|UCAS Tariff Points/Grades Required|
112 at A2 or equivalent (which can include Foundation Diploma in Art & Design). A Level General Studies is not accepted.
Learn more about MMU's Foundation Diploma in Art and Design.
|Specific GCSE Requirements|
GCSE English Language at grade C or grade 4. Equivalent qualifications (eg. Functional Skills) may be considered
|Non Tariffed Qualifications|
112 UCAS Tariff Points from Access to HE Diploma in a relevant subject with at least 45 credits at Level 3
|International Baccalaureate||26 Points|
A minimum IELTS score of 6.0 with no element below 5.5 is required.
Check our MMU International site for further information if you are applying with non-UK qualifications.
UK, EU and Channel Island students: Full-time fee: £9,250 per year. This tuition fee is agreed subject to UK government approval, and may increase each academic year in line with inflation or UK government policy.
Non-EU international students: Full-time fee: £14,100 per year. Tuition fees will remain the same for each year of your course providing you complete it in the normal timeframe (no repeat years or breaks in study).
A degree typically comprises 360 credits, a DipHE 240 credits, a CertHE 120 credits, and an integrated Masters 480 credits.
See Money Matters for further information and advice.
All of the books required for the course are available from the library. The University also has PC labs and a laptop loan service. However, many students choose to buy some of the core textbooks for the course and/or a laptop. Students may also need to print their assignments and other documents. Campus printing costs start from 5p per page. Estimated costs are £300 for a laptop up to £100 each year for books and printing. Total optional cost: £600
* All amounts shown are estimates.
Find out more about our Art School Credit scheme that you can use to help pay for materials needed on the course.