This programme is firmly rooted in the tradition of drawing and the individuality this discipline instils.
The course will provide you with the opportunity to combine illustration with animation. Through a variety of challenges, you will develop strategies and skills to enable you to successfully cope with a range of visual communication problems and contexts. Ambitions are realised through a research-informed questioning of practice that embraces the potential outcomes of page or screen.
Graduates have gone on to postgraduate study in many national institutions including the Royal College of Art, the National Film School and Manchester Metropolitan University. Graduates have also become freelance illustrators, animators, filmmakers, designers, pre-production artists, storyboard artists, and teachers.
Embracing the handmade and the digital, you have access to life drawing, book binding, etching, screen-printing, typesetting, workshops in sound and edit, Photoshop, InDesign, Premiere Pro, After Effects and Dragonframe.
Design in context and professional practice are introduced through national competitions and industry led 'live' briefs.
In Year 1 you will be introduced to the three main building blocks of the course: drawing, printmaking and animation. You will develop your skills through a series of projects, introducing you to possible strategies for solving visual problems and applications which explore context. As the course unfolds, you will start to identify a framework for your own practice.
This unit will introduce the three building blocks on which the Programme is founded namely Autographic (Drawing), Reprographic (Print) and Animation. Using the city as a resource and drawing as the primary means of investigation, you will respond to the theme "Sense of Place" to develop personal responses as both still and moving images. Personal responses are supported by a variety of workshops in both traditional and digital platforms.
This unit introduces working with a variety of visual communication problems and some strategies to enable you to respond confidently. There will be a combination of group and individual work.
At Level 4, this unit encourages some collaborative, interdisciplinary practice and shared experience. There are lectures and talks from key research staff, students and external experts. Teaching will be in the form of tutorial groups, weekly meetings and presentations. The set projects will vary from year to year and are designed to be responsive to current creative opportunities.
You are allocated to one of five pathways addressing programme-based clusters of cognate practice areas. Lectures, seminars, guest speakers, visits will address the historical, critical and cultural contexts of art and design practice. The 15 credit option is taken when you opt to do a 15 credit Uniwide languages unit as well (mmu.ac.uk/uniwide).
30 credit unit. You are allocated to one of five pathways addressing programme-based clusters of cognate practice areas. Lectures, seminars, guest speakers, visits will address the historical, critical and cultural contexts of art and design practice.
In Year 2 you will begin to experiment more fully with your own practice and will be introduced to real life situations that you would encounter in professional practice. For example, you will work with text and narrative, make books, experiment with sound and movement and develop design concepts.
This unit explores collaborative and interdisciplinary art and design practice. You will have the opportunity to engage in a range of external-facing learning opportunities which will encourage collaborative, interdisciplinary practice and shared experience; this may take the form of spending time outside of the University and working within the creative community and the public domain.
You will focus on experimental approaches to visual language and cultural forms in order to extend your expressive potential as illustrators or animators.
An exploration into experimental and more complex sequential narrative and story telling through either a still or moving image option.
Delivery of critical, historical and professional issues to enhance your development within practice-based clusters. Delivery to clusters of cognate practice areas. Content consists of selected thematic options in critical and historical areas plus cluster-wide professional and employability issues, facilitating and enhancing the development of both studio-based work and identity as a practitioner.
Delivery of critical and historical issues to enhance the student's development within practice-based clusters. Content consists of selected thematic options in critical and historical areas facilitating and enhancing the development of both studio-based work and identity as a practitioner. Modes of delivery include lectures, seminars, tutorials, guest speakers, visits and placements.
In Year 3 you will work more independently and focus on your particular strengths, deciding which contexts are most suitable for your visual language. We aim to give you the courage to be yourself and the understanding of how and where you may contribute to the wider world of visual communication and practice.
Through the use of negotiated learning agreements students produce a body of work which continues to extend their individual creative practice. They will be supported by a personal tutor and will be part of a tutorial group.
On the third year Unit X, there is a student authored final project leading to a showcase of finished work. The unit includes a brief generated by the student, which leads to the presentation of a significant body of final work. Collaborative and interdisciplinary work can be incorporated into the project in relation to the professional context and ambition of the student.
Programme of research and critical analysis of cultural and professional issues related to a your individual practice interests. A negotiated project focused around an individually defined area appropriate to your aims and ambitions.
Programme of research and critical analysis of cultural and professional issues related to a student's individual practice interests.
Continuous formative and summative assessment with feedback and discussion on completion of all units. The programme ends with a School of Art exhibition.
10 credits equates to 100 hours of study, which is a combination of lectures, seminars and practical sessions, and independent study. A three year degree qualification typically comprises 360 credits (120 credits per year). The exact composition of your study time and assessments for the course will vary according to your option choices and style of learning, but it could be—
You can find further details about the curriculum for the current academic year in the Programme Specification Document
Visit our online Degree Show galleries to see examples of student work.
Internships, commissions and collaborations offered to event exhibitors
Part of the Degree Show series
Graduates have gone on to postgraduate study in many national institutions including the Royal College of Art and the National Film School and/or become freelance illustrators, animators, film-makers, designers, pre-production artists, storyboard artists, and teachers.
Apply through UCAS.
You will be notified of our decision through UCAS.
|UCAS Tariff Points/Grades Required|
112 at A2 or equivalent (which can include Foundation Diploma in Art & Design). A Level General Studies is not accepted.
Learn more about MMU's Foundation Diploma in Art and Design.
|Specific GCSE Requirements|
GCSE English Language at grade C or grade 4. Equivalent qualifications (eg. Functional Skills) may be considered
|Non Tariffed Qualifications|
Pass Access to HE Diploma in a relevant subject with a minimum 112 UCAS Tariff Points
|International Baccalaureate||26 Points|
A minimum IELTS score of 6.0 with no element below 5.5 is required.
Check our MMU International site for further information if you are applying with non-UK qualifications.
Tuition fees for the 2019/20 academic year are still being finalised for all courses. Please see our general guide to our standard undergraduate tuition fees.
See Money Matters for further information and advice.
Optional £1200 - 1800* — All of the books required for the course are available from the library. The University also has PC labs and a PC laptop loan service. However, many students choose to buy a laptop (Apple laptops tend to be standard) In addition the Adobe Creative Cloud software suite is available at a student rate. Students will need a range of art materials and funds to print their assignments and related documents. Estimated costs are £1000 - £1500 for a laptop, £200 per year for software (optional) up to £100 each year for materials and printing. A portable hard drive is essential – approx. £60.00.
* All amounts shown are estimates.