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Illustration with Animation

BA (Hons)
Illustration with Animation
3 years (full-time)
UCAS W217

This programme is firmly rooted in the tradition of drawing and the individuality this discipline instils.

The course will provide you with the opportunity to combine illustration with animation. Through a variety of challenges, you will develop strategies and skills to enable you to successfully cope with a range of visual communication problems and contexts. Ambitions are realised through a research-informed questioning of practice that embraces the potential outcomes of page or screen.

Graduates have gone on to postgraduate study in many national institutions including the Royal College of Art, the National Film School and Manchester Metropolitan University. Graduates have also become freelance illustrators, animators, filmmakers, designers, pre-production artists, storyboard artists, and teachers.

Special Features

  • Provides you with the rare opportunity to combine illustration with animation, developing yourself as a visual communicator at home in a wide range of professional contexts.
  • An experimental course that encourages you to be ambitious, curious and reflective.
  • Development of traditional and digital skills including drawing, book binding, etching, screen-printing, typesetting, drawing on film, working with sound, imovie, Photoshop, InDesign, Final Cut Pro and website development.

Course Content

Embracing the handmade and the digital, you have access to life drawing, book binding, etching, screen-printing, typesetting, workshops in sound and edit, Photoshop, InDesign, Premiere Pro, After Effects and Dragonframe.

Design in context and professional practice are introduced through national competitions and industry led ‘live’ briefs.

Year 1

In Year 1 you will be introduced to the three main building blocks of the course: drawing, printmaking and animation. You will develop your skills through a series of projects, introducing you to possible strategies for solving visual problems and applications which explore context. As the course unfolds, you will start to identify a framework for your own practice.

Concepts and Strategies in Illustration and Animation

This unit introduces you to a range of visual problems and strategies to deal with them. The unit then allows you to further develop your visual language in an extended project in either still or moving image.  Through a series of short projects you will engage with issues such as non-verbal communication, visual wit, working sequentially and narrative. 

Introduction to Illustration with Animation

This unit introduces you to the key disciplines which underpin the programme and aims to develop your visual language and technical experience. It includes three practical studio projects which examine the relationship between Drawing, Animation and Reprographics and explores information gathering strategies appropriate to the programme.

Unit X

This unit  encourages collaborative, interdisciplinary practice and shared experience. There are lectures and talks from key research staff, students and external experts, tutorial group meetings, and presentations. The set projects will vary from year to year and will designed to be responsive to creative opportunities. The course encourages students to respond to contemporary media and as such, it is a live unit in which we discuss films, television, comics, games and the news relating to the media in any specific week.

Contextualising Practice 1

You are allocated to one of four pathways addressing programme-based clusters of cognate practice areas. Lectures, seminars, guest speakers, visits around cultural contexts and professional issues.

Contextualising Practice with Language 1

You are allocated to one of four pathways addressing programme-based clusters of cognate practice areas. The unit includes lectures, seminars, guest speakers, visits around cultural contexts and professional issues.

Year 2

In Year 2 you will begin to experiment more fully with your own practice and will be introduced to real life situations that you would encounter in professional practice. For example, you will work with text and narrative, make books, experiment with sound and movement and develop design concepts.

Experiment 1

You will focus on experimental approaches to visual language and cultural forms in order to extend your expressive potential as illustrators or animators.

Experiment 2

An exploration into experimental and more complex sequential narrative and story telling through either a still or moving image option. Culminating in a negotiated learning agreement to build on prior learning and develop their personal practice.

Unit X

This unit explores collaborative and interdisciplinary art and design practice.  You will have the opportunity to engage in a range of external-facing learning opportunities which will encourage collaborative, interdisciplinary practice and shared experience; this may take the form of spending time outside of the university and working within the creative community and the public domain.

Contextualising Practice 2

Delivery of critical, historical and professional issues to enhance your development within practice-based clusters. Delivery to clusters of cognate practice areas. Content consists of selected thematic options in critical and historical areas plus cluster-wide professional and employability issues, facilitating and enhancing the development of both studio-based work and identity as a practitioner.

Contextualising Practice with Language 2

Delivery of critical and historical issues to enhance the student's development within practice-based clusters.  Content consists of selected thematic options in critical and historical areas facilitating and enhancing the development of both studio-based work and identity as a practitioner. Modes of delivery include lectures, seminars, tutorials, guest speakers, visits and placements.

Year 3

In Year 3 you will work more independently and focus on your particular strengths, deciding which contexts are most suitable for your visual language. We aim to give you the courage to be yourself and the understanding of how and where you may contribute to the wider world of visual communication and practice.

Illustration with Animation Authorship

Through the use of negotiated learning agreements you will produce a body of work which continues to extend your individual creative practice.  For the duration of your project you will be supported by a personal tutor and a tutorial group where you will be encouraged to develop an independent visual language that expresses your ideas coherently.  From the generation of ideas to the finished body of work, you will develop a critical understanding of the processes and methodologies involved in illustration/animation authorship. 

Unit X

On the third year Unit X, there is a student authored final project leading to a showcase of finished work. The unit includes a brief generated by the student, which leads to the presentation of a significant body of final work. Collaborative and interdisciplinary work can be incorporated into the project in relation to the professional context and ambition of the student.

Contextualising Practice 3

Programme of research and critical analysis of cultural and professional issues related to a student's individual practice interests.

Contextualising Practice with a Language 3

Programme of research and critical analysis of cultural and professional issues related to a your individual practice interests. A negotiated project focused around an individually defined area appropriate to your aims and ambitions.

Assessment Methods

Continuous formative and summative assessment with feedback and discussion on completion of all units. The programme ends with a School of Art exhibition.

Assessment Weightings & Contact Hours

10 credits equates to 100 hours of study, which is a combination of lectures, seminars and practical sessions, and independent study. A three year degree qualification typically comprises 360 credits (120 credits per year). The exact composition of your study time and assessments for the course will vary according to your option choices and style of learning, but it could be—

Study
  • Year 1 30% lectures, seminars or similar; 70% independent study
  • Year 2 30% lectures, seminars or similar; 70% independent study
  • Year 3 25% lectures, seminars or similar; 75% independent study
Assessment
  • Year 1 100% coursework
  • Year 2 100% coursework
  • Year 3 90% coursework; 10% practical

You can find further details about the curriculum in the Programme Specification Document

Student Work

Visit our online Degree Show galleries to see examples of student work.


Staff


Internships, commissions and collaborations offered to event exhibitors

Graduates

Graduates have gone on to postgraduate study in many national institutions including the Royal College of Art and the National Film School and/or become freelance illustrators, animators, film-makers, designers, pre-production artists, storyboard artists, and teachers.  

Making an Application

How to Apply

Apply through UCAS.

If you meet our criteria we will invite you to an Interview and ask you to show us a Portfolio of your work.

You will be notified of our decision through UCAS.

Entry Requirements

UCAS Tariff Points/Grades Required

112 at A2 or equivalent (which can include Foundation Diploma in Art & Design). A Level General Studies is not accepted.

Learn more about MMU's Foundation Diploma in Art and Design.

Specific GCSE Requirements

GCSE English Language at grade C or grade 4. Equivalent qualifications (eg. Functional Skills) may be considered

Non Tariffed Qualifications

Pass Access to HE Diploma in a relevant subject with a minimum 112 UCAS Tariff Points

International Baccalaureate26 Points

International Students

A minimum IELTS score of 6.0 with no element below 5.5 is required.

Check our MMU International site for further information if you are applying with non-UK qualifications.

Tuition Fees 2018 Entry

Tuition fees for the 2018/19 academic year are still being finalised for all courses. Please see our general guide to our standard undergraduate tuition fees.

See Money Matters for further information and advice.

Additional Costs

Specialist Costs

All of the books required for the course are available from the library. The University also has PC labs and a laptop loan service. However, many students choose to buy some of the core textbooks for the course and/or a laptop. Students may also need to print their assignments and other documents. Campus printing costs start from 5p per page. Estimated costs are £300 for a laptop up to £100 each year for books and printing. Total optional cost: £600

* All amounts shown are estimates.